home *** CD-ROM | disk | FTP | other *** search
- /* :ts=8 */
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <ctype.h>
- #include <math.h>
-
- #include "general.h"
- #include "globals.h"
- #include "intui.h"
- #include "timer.h"
- #include "spl_math.h"
- #include "spl_util.h"
- #include "spl_gfx.h"
- #include "rotate_g.h"
-
- /* Get Stringinfo buffer for the Rotate gadget with id 'G': */
- #define Get_Gadget_String(G) (((struct StringInfo *) \
- (Rotate_GroupGadgets[G]->SpecialInfo))->Buffer)
-
- /* Set string to 'S' in string gadget 'G': */
- #define Set_Gadget_String(G, S) \
- GT_SetGadgetAttrs(Rotate_GroupGadgets[G], \
- Windows[W_Rotate_Group].Window, NULL, \
- GTST_String, S)
-
- static Boolean_T Rotate_Group_Active;
- static short Rotate_Group_Axis = 0; /* 0 = X, 1 = Y, 2 = Z */
- static short Orig_Rotate_Group_X;
- static short Prev_Rotate_Group_X;
- static double Rotate_Group_Angle;
- static Vector_T Box_Min, Box_Max;
-
- static
- void Set_Rotate_Group_Angle_Value(double Angle)
- /************************************************************************/
- /* */
- /* Set rotate angle value gadget to 'Angle'. */
- /* */
- /************************************************************************/
- {
- char Buffer[Buffer_Length+1];
-
- if (Windows[W_Rotate_Group].Window == NULL) return;
-
- sprintf(Buffer, " %.0lf", Angle);
- Set_Gadget_String(GDX_Rotate_Group_Angle_Value, Buffer);
-
- } /* Set_Rotate_Group_Angle_Value */
-
- static
- void Rotate_Group_Timeout()
- /************************************************************************/
- /* */
- /* Function called when timer expires: Draw all splines. */
- /* */
- /************************************************************************/
- {
- Points_Rotate(Rotate_Group_Angle, Rotate_Group_Axis);
- Compute_Splines();
- Clear_All(What_All);
- Draw_All(What_All);
-
- Redraw_Mask = 0;
-
- Stop_Timer();
-
- } /* Rotate_Group_Timeout */
-
- static
- void Rotate_Group_Redraw(long Mask)
- /************************************************************************/
- /* */
- /* Function called to redraw screen while rotating points. */
- /* */
- /************************************************************************/
- {
- Vector_T R_Vector;
-
- if (Windows[W_Rotate_Group].Window == NULL) return;
-
- R_Vector[0] = R_Vector[1] = R_Vector[2] = 0.0;
- R_Vector[Rotate_Group_Axis] = Rotate_Group_Angle;
-
- Set_Rotate_Group_Angle_Value(Rotate_Group_Angle);
-
- Clear_Plane(3, What_All);
- Draw_Box(Box_Min, Box_Max, R_Vector, DM_Plane, What_All);
-
- Start_Timer(Delay_Draw_Seconds, Delay_Draw_Micros);
-
- Redraw_Mask = 0;
-
- } /* Rotate_Group_Redraw */
-
- static
- void Rotate_Group_Select_Up(short X, short Y)
- /************************************************************************/
- /* */
- /* X, Y are the actual coordinates in the active window. */
- /* */
- /************************************************************************/
- {
- /* If the timer hasn't expired, then call the timeout handler to*/
- /* compute and draw the splines. */
-
- if (!Check_Timer()) Rotate_Group_Timeout();
-
- Set_Rotate_Group_Angle_Value(0.0);
- Set_Mode_Normal();
-
- } /* Rotate_Group_Select_Up */
-
- static
- void Rotate_Group_Select_Down(short X, short Y)
- /************************************************************************/
- /* */
- /* X, Y are the actual coordinates in the active window. */
- /* */
- /************************************************************************/
- {
-
- if (X < 0) return;
-
- if (Get_Select_Bounding_Box(Box_Min, Box_Max)) {
- Display_Message("No points selected");
- return;
- }
- Draw_Box(Box_Min, Box_Max, NULL, DM_Plane, What_All);
-
- Rotate_Group_Active = TRUE;
-
- Orig_Rotate_Group_X = X;
- Prev_Rotate_Group_X = X;
-
- Rotate_Group_Angle = 0.0;
-
- if (MQ_Size_Rotate_G > 0) {
- SetMouseQueue(Windows[Id_Active_Window].Window, MQ_Size_Rotate_G);
- Redraw_Always = TRUE;
- } else Redraw_Always = FALSE;
-
- } /* Rotate_Group_Select_Down */
-
- static
- void Rotate_Group_Move(short X, short Y)
- /************************************************************************/
- /* */
- /* Function called when mouse is moved to rotate points. */
- /* X, Y are the actual coordinates in the active window. */
- /* */
- /************************************************************************/
- {
- if (X < 0) return;
-
- if (!Rotate_Group_Active) return;
- if (ABS(X - Prev_Rotate_Group_X) < 5) return;
-
- Rotate_Group_Angle = (X - Orig_Rotate_Group_X);
- Rotate_Group_Angle = 1.0 + (Rotate_Group_Angle/4.0);
-
- Prev_Rotate_Group_X = X;
-
- if (Redraw_Always) Rotate_Group_Redraw(What_All);
- else Redraw_Mask = What_All;
-
- } /* Rotate_Group_Move */
-
- static
- Boolean_T Rotate_Group_Handle_Event(struct IntuiMessage *Msg)
- /************************************************************************/
- /* */
- /* Event handler routine for the 'ROTATE GROUP' mode. */
- /* Events handled: */
- /* Select down: Start rotation. */
- /* Select up: Stop rotation. */
- /* Mouse move: Change rotation angle. */
- /* */
- /************************************************************************/
- {
-
- switch (Msg->Class) {
-
-
- case IDCMP_MOUSEBUTTONS:
- /* Msg->Code contain id of button pressed */
- /* Msg->MouseX and Msg->MouseY contain mouse position */
-
- switch (Msg->Code) {
-
- case SELECTDOWN:
- Rotate_Group_Select_Down(Msg->MouseX, Msg->MouseY);
- return(TRUE);
-
- case SELECTUP:
- Rotate_Group_Select_Up(Msg->MouseX, Msg->MouseY);
- return(TRUE);
-
- } /* switch (Msg->Code) */
- break;
-
- case IDCMP_MOUSEMOVE:
- Rotate_Group_Move(Msg->MouseX, Msg->MouseY);
- return(TRUE);
-
- } /* switch (Msg->Class) */
-
- return(FALSE);
-
- } /* Rotate_Group_Handle_Event */
-
- void Handle_Rotate_Group_Angle()
- /************************************************************************/
- /* */
- /* Change to ROTATE GROUP mode. */
- /* */
- /************************************************************************/
- {
- if (Windows[W_Rotate_Group].Window == NULL) return;
-
- Rotate_Group_Active = FALSE;
- State.Handle_Event = Rotate_Group_Handle_Event;
- State.Timeout = Rotate_Group_Timeout;
- State.Redraw = Rotate_Group_Redraw;
-
- sprintf(Error_Msg, "Rotate group");
- Display_Status(Error_Msg);
-
- Points_Save();
-
- } /* Handle_Rotate_Group_Angle */
-
- void Handle_Rotate_Group_Angle_Value()
- /************************************************************************/
- /* */
- /* Handle a Rotate_Group_Angle_Value gadget event. */
- /* */
- /************************************************************************/
- {
- if (Windows[W_Rotate_Group].Window == NULL) return;
-
- Points_Save();
- Rotate_Group_Angle = atof(Get_Gadget_String(GDX_Rotate_Group_Angle_Value));
-
- Rotate_Group_Timeout(); /* Compute and draw splines */
-
- Set_Rotate_Group_Angle_Value(0.0);
-
- } /* Handle_Rotate_Group_Angle_Value */
-
-
- void Handle_Rotate_Group_Axis(short Axis)
- /************************************************************************/
- /* */
- /* Handle a Rotate_Group_Axis gadget event. */
- /* */
- /************************************************************************/
- {
- Rotate_Group_Axis = Axis;
-
- } /* Handle_Rotate_Group_Axis */
-
-